Friendship Club is out now
on Steam Early Access!

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Friendship Club Friendship Club!

LATEST PROJECT

Friendship Club

Pre-order now for Early Beta Access!

Monsters! Mayhem! Imaginary friends do nightly battle for the favour of their creator! Who will endure? What will be left of them? Come with us as we venture into the mind of young Timmy Bibble in...

TIMMY BIBBLE'S FRIENDSHIP CLUB!

Friendship Club is a local-multiplayer bullet-hell arena-shooter for PC and Mac.

Play as one of Timmy's four best (and imaginary) friends. Chud - a beast from the mountains. Old Man Ricketts - a prospector driven mad by his lust for gold. Shakey Jake - a ninja, bandit, skeleton... thing. The Canardinal - a duck from the Vatican!

Fire bullets that bounce forever. Catch bullets with supreme agility. Headbutt your opponents into oblivion. Be the best friend ever for little Timmy.

A long-term collaboration project with Clockwork Cuckoo.

Features:
  • 2 - 4 Player Local Multiplayer
    Get your friends together in the same room for the ultimate showdown!
  • 6 Game Modes
    Classic, Unarmed, Standoff, Bullet Hell, Bully/Target, Sticky Rugs (working title). More to come!
  • Procedural Level Generation
    Each environment has its own set of procedural content rules, as well as its own gameplay elements built in to it. (Currently two environments). No match is ever the same! more to come!)
  • Adjustable Game Speed
    Play super slow-mo, HYPER_SPEED, and everything in between.
  • Transparent Development
    Builds with new features released every few weeks -- watch the game come together as we're developing it! Engage with us and give us your feedback. Help us get it on to Early Access!

About

Force Of Habit is a new independent games studio in Bristol, founded by Ashley Gwinnell and Nick Dymond.

Both veterans of UK game jams, Ashley and Nick have worked together successfully a number of times and between them have won game jam awards at Explay game jams, the TIGA Game Hack and most recently The Wellcome Trust's "Gamify Your PhD" event.

We like to experiment with new & interesting game mechanics, and we specialise in audio design.

Nick Dymond

Audio & Design

Nick has worked as a games designer, sound designer, composer and project manager for various companies. He owes most of his skills to free software giveaways on Amiga Format cover disks.

Ashley Gwinnell

Art & Development

Ashley recently graduated from Bournemouth University with a degree in Computer Science. He's an active member of the indie games community and is a moderator on the Game Jolt network.

28 Jun

Fill up on carbs this summer. https://t.co/wHdpmyLpg9

28 Jun

RT @gamejolt: Come play games & drink custom cocktails with us at the Develop:Brighton #gjParty, July 12! https://t.co/9lTy1ivfKM https://…

18 Jun

@option4studios Unfortunate. Imagine what could be when toast + custard come together! Thought you might be ppl I know from B’mouth uni.

18 Jun

Experimenting with different number visuals. Dots slot together. #gamedev https://t.co/OY4gPLHRED

Latest from the blog

Parting Ways To Make Us Better

Hello everybody, Nick here.

 

So this is a strange thing to write, but as of very soon I shall no longer be one half of Force of Habit. I have decided to leave the company in the capable hands of Ashley and will be embarking on my own, curious, solo adventure.

 

Before I go any further I'll mention that I will be taking Friendship Club with me, with a view to continuing work on the game alongside Clockwork Cuckoo. Updates to the game were drying-up, but at the same time the 3rd party work we had to take on wasn't really bringing in enough money to devote larger chunks of time to it. We had begun seriously looking at finding investment to finish it, but the deeper we went down that path, the more I realised that money wasn't likely to fix some of the more profound issues we've been having. Neither of us were looking forward to coming into work and stress was becoming a serious burden on the both of us. The mental, physical unease of being an indie is something we're used to and sadly expect, however it was supposed to be fun. Why wasn't it fun anymore?..

 

Read More



Audio Design

We offer a range of services from small scale sound design work, right up to producing an entire score.

We have provided music and sound for a number of great clients including Aardman Animations and Channel 4.

We are currently producing all of the audio for Simon Roth's much touted upcoming game Maia.