Toast Time out now on iOS & Android. Watch the new cinematic trailer!

RELEASED

Toast Time


Toast Time is a throwback to the golden age of video games where old-school homebrew titles fused arcade action with a distinctly British sense of humour.

An appetising arena shoot-em-up garnished with tower-defence elements and served warm with awesome-sauce (probably syrup).

Google Play    iOS App Store
 

Features:

  • 45 action-packed missions.
  • 16 exciting bread-based weapons.
  • Iron man survival mode.
  • Bonus COFFEE TIME mode.
  • Loads of colourful hats and customisations.
  • Addictive and original gameplay specifically designed for touch.
  • Achievements and online high-scores.
  • Super-slick audio and calibrated soundtrack -- each level has its own track!

About

Force Of Habit is a new independent games studio in Bristol, founded by Ashley Gwinnell and Nick Dymond.

Both veterans of UK game jams, Ashley and Nick have worked together successfully a number of times and between them have won game jam awards at Explay game jams, the TIGA Game Hack and most recently The Wellcome Trust's "Gamify Your PhD" event.

We like to experiment with new & interesting game mechanics, and we specialise in audio design.

Nick Dymond

Audio & Design

Nick has worked as a games designer, sound designer, composer and project manager for various companies. He owes most of his skills to free software giveaways on Amiga Format cover disks.

Ashley Gwinnell

Art & Development

Ashley recently graduated from Bournemouth University with a degree in Computer Science. He's an active member of the indie games community and is a moderator on the Game Jolt network.

22 Apr

RT @SimoRoth: I just backed Salvaged - Dual Screen, Tactical Action on @Kickstarter http://t.co/ZMPfFCJtBu <- Give them your support!

22 Apr

@NoakseyV1 @DanMurdochMusic @cuckooclockwork We will make it down to them, no doubt. Similarly, if you wanna throw one Bristol way... ;)

22 Apr

@DanMurdochMusic @cuckooclockwork Really sorry for not getting back to you sooner. Easter wknd and then the date jumped us. Next time yo :)

22 Apr

@DanMurdochMusic @cuckooclockwork Hi Dan. As you've probably guessed, we wont be able to make it to MultiClash this time. So much on atm.

Latest from the blog

Simulating the ZX Spectrum look using OpenGL

Not a guide to binary-complete emulation. Jeez!

A few weeks back - right after the TIGA Game Hack we attended - was the very first Sinclair ZX Spectrum oriented game jam, or very simply, the Speccy Jam. I was too busy (and knackered) to even look at entering at the time, so had to give it a miss. However, I recently had a completely free weekend...

 

Spurred on a little by Hayden Scott-Baron's recent and wonderful screenshot saturday posts, I decided to make an attempt at achieving the iconic "attribute clash" effect seen on the Speccy - using our internal tools, of course. That's C++ and OpenGL (a lot of wrapper classes), but I'll try to keep it abstract so it's of wider use.

 

Read More



Audio Design

We offer a range of services from small scale sound design work, right up to producing an entire score.

We have provided music and sound for a number of great clients including Aardman Animations and Channel 4.

We are currently producing all of the audio for Simon Roth's much touted upcoming game Maia.