Friendship Club is out now
on Steam Early Access!

Friendship Club - Logo Friendship Club - Cool!
Friendship Club - Cool 2 Friendship Club - Ganging Up!
Friendship Club - Quick draw! Friendship Club - win!

LATEST PROJECT

Friendship Club

Pre-order now for Early Beta Access!

Monsters! Mayhem! Imaginary friends do nightly battle for the favour of their creator! Who will endure? What will be left of them? Come with us as we venture into the mind of young Timmy Bibble in...

TIMMY BIBBLE'S FRIENDSHIP CLUB!

Friendship Club is a local-multiplayer bullet-hell arena-shooter for PC and Mac.

Play as one of Timmy's four best (and imaginary) friends. Chud - a beast from the mountains. Old Man Ricketts - a prospector driven mad by his lust for gold. Shakey Jake - a ninja, bandit, skeleton... thing. The Canardinal - a duck from the Vatican!

Fire bullets that bounce forever. Catch bullets with supreme agility. Headbutt your opponents into oblivion. Be the best friend ever for little Timmy.

A long-term collaboration project with Clockwork Cuckoo.

Features:
  • 2 - 4 Player Local Multiplayer
    Get your friends together in the same room for the ultimate showdown!
  • 6 Game Modes
    Classic, Unarmed, Standoff, Bullet Hell, Bully/Target, Sticky Rugs (working title). More to come!
  • Procedural Level Generation
    Each environment has its own set of procedural content rules, as well as its own gameplay elements built in to it. (Currently two environments). No match is ever the same! more to come!)
  • Adjustable Game Speed
    Play super slow-mo, HYPER_SPEED, and everything in between.
  • Transparent Development
    Builds with new features released every few weeks -- watch the game come together as we're developing it! Engage with us and give us your feedback. Help us get it on to Early Access!

About

Force Of Habit is a new independent games studio in Bristol, founded by Ashley Gwinnell and Nick Dymond.

Both veterans of UK game jams, Ashley and Nick have worked together successfully a number of times and between them have won game jam awards at Explay game jams, the TIGA Game Hack and most recently The Wellcome Trust's "Gamify Your PhD" event.

We like to experiment with new & interesting game mechanics, and we specialise in audio design.

Nick Dymond

Audio & Design

Nick has worked as a games designer, sound designer, composer and project manager for various companies. He owes most of his skills to free software giveaways on Amiga Format cover disks.

Ashley Gwinnell

Art & Development

Ashley recently graduated from Bournemouth University with a degree in Computer Science. He's an active member of the indie games community and is a moderator on the Game Jolt network.

30 Mar

Just under a day left to grab Toast Time and a bunch of other cool games in the Humble Bundle! https://t.co/eEJUpB8ic9

30 Mar

"...if the kids can't agree on what movie to watch we have a Friendship Club battle, and the winner gets to choose!" - Steam reviewer :)

30 Mar

@AleWM9 Thanks! We'll try! :)

30 Mar

@AleWM9 If you like baguettes and bagels, wait until you get laser beams... :)

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As some of you know, I contributed one of the music tracks to the OST of TxK. My association with Llamasoft games stretches back into my childhood of big heavy 386's and sleek, exceptional Amigas. Sorry Atari. Minter has long been a hero of mine, so much so that irrespective of what my career might or might not bring, having some of my music in one of his games will forever remain a personal highlight.

 

 

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Audio Design

We offer a range of services from small scale sound design work, right up to producing an entire score.

We have provided music and sound for a number of great clients including Aardman Animations and Channel 4.

We are currently producing all of the audio for Simon Roth's much touted upcoming game Maia.