Friendship Club is out now
on Steam Early Access!

Friendship Club - Logo Friendship Club - Cool!
Friendship Club - Cool 2 Friendship Club - Ganging Up!
Friendship Club - Quick draw! Friendship Club - win!


Friendship Club

Pre-order now for Early Beta Access!

Monsters! Mayhem! Imaginary friends do nightly battle for the favour of their creator! Who will endure? What will be left of them? Come with us as we venture into the mind of young Timmy Bibble in...


Friendship Club is a local-multiplayer bullet-hell arena-shooter for PC and Mac.

Play as one of Timmy's four best (and imaginary) friends. Chud - a beast from the mountains. Old Man Ricketts - a prospector driven mad by his lust for gold. Shakey Jake - a ninja, bandit, skeleton... thing. The Canardinal - a duck from the Vatican!

Fire bullets that bounce forever. Catch bullets with supreme agility. Headbutt your opponents into oblivion. Be the best friend ever for little Timmy.

A long-term collaboration project with Clockwork Cuckoo.

  • 2 - 4 Player Local Multiplayer
    Get your friends together in the same room for the ultimate showdown!
  • 6 Game Modes
    Classic, Unarmed, Standoff, Bullet Hell, Bully/Target, Sticky Rugs (working title). More to come!
  • Procedural Level Generation
    Each environment has its own set of procedural content rules, as well as its own gameplay elements built in to it. (Currently two environments). No match is ever the same! more to come!)
  • Adjustable Game Speed
    Play super slow-mo, HYPER_SPEED, and everything in between.
  • Transparent Development
    Builds with new features released every few weeks -- watch the game come together as we're developing it! Engage with us and give us your feedback. Help us get it on to Early Access!


Force Of Habit is a new independent games studio in Bristol, founded by Ashley Gwinnell and Nick Dymond.

Both veterans of UK game jams, Ashley and Nick have worked together successfully a number of times and between them have won game jam awards at Explay game jams, the TIGA Game Hack and most recently The Wellcome Trust's "Gamify Your PhD" event.

We like to experiment with new & interesting game mechanics, and we specialise in audio design.

Nick Dymond

Audio & Design

Nick has worked as a games designer, sound designer, composer and project manager for various companies. He owes most of his skills to free software giveaways on Amiga Format cover disks.

Ashley Gwinnell

Art & Development

Ashley recently graduated from Bournemouth University with a degree in Computer Science. He's an active member of the indie games community and is a moderator on the Game Jolt network.

28 Nov

@Gthorn400Ted Instant follow for the Moebius avatar.

28 Nov

A casual Saturday reminder that we’re throwing a #bristol #gamedev Christmas party.

28 Nov

RT @keefstuart: If you missed it, read @kieran_yates on Aurion, a game made in Cameroon about African heroes:

27 Nov

RT @ExploreWellcome: Aged 14-19? Take part in our game-making workshops tomorrow! #SaturdayStudio

Latest from the blog

Friendship Club - Early Access Early Retrospective

I first wrote this blog post over six weeks ago. Since then a good many things have changed. So, rather than telling you what we're going to do I'm going to tell you what we've done (and then a bit of what we're going to do). I apologise in advance for messing-up my tenses...


As most of you know, Friendship Club hit Early Access a few months ago now, March 24th to be precise, and since then sales haven't been setting any records*. Given that we are making a local-multiplayer game that's still early in development we set ourselves very low expectations. and it would seem those low expectations have just about been met! So, if things are going as we expected what's the point in writing all this? Well, I wanted to pull back the curtain a bit and give a glimpse of what life project managing a game like Friendship Club can be like.


A look into the past, the present and the future. Notice there aren't many dev tickets at the moment...

Audio Design

We offer a range of services from small scale sound design work, right up to producing an entire score.

We have provided music and sound for a number of great clients including Aardman Animations and Channel 4.

We are currently producing all of the audio for Simon Roth's much touted upcoming game Maia.