Toast Time is out now on Steam!


Toast Time

Toast Time is a throwback to the golden age of video games where old-school homebrew titles fused arcade action with a distinctly British sense of humour.

An appetising arena shoot-em-up garnished with tower-defence elements and served warm with awesome-sauce (probably syrup).

  • 45 action-packed missions.
  • 16 exciting bread-based weapons.
  • Iron man survival mode.
  • Bonus COFFEE TIME mode.
  • Loads of colourful hats and customisations.
  • Addictive and original gameplay specifically designed for touch.
  • Achievements and online high-scores.
  • Super-slick audio and calibrated soundtrack -- each level has its own track!


Force Of Habit is a new independent games studio in Bristol, founded by Ashley Gwinnell and Nick Dymond.

Both veterans of UK game jams, Ashley and Nick have worked together successfully a number of times and between them have won game jam awards at Explay game jams, the TIGA Game Hack and most recently The Wellcome Trust's "Gamify Your PhD" event.

We like to experiment with new & interesting game mechanics, and we specialise in audio design.

Nick Dymond

Audio & Design

Nick has worked as a games designer, sound designer, composer and project manager for various companies. He owes most of his skills to free software giveaways on Amiga Format cover disks.

Ashley Gwinnell

Art & Development

Ashley recently graduated from Bournemouth University with a degree in Computer Science. He's an active member of the indie games community and is a moderator on the Game Jolt network.

25 Nov

RT @SimoRoth: You can now generate research data by collection local flora in @maia 0.46. Update goes live sometime this evening. http://t.…

25 Nov

@cityeyes Can you shoot us an email / DM so we can send you an APK to test? Just checked and we don’t have any 5.0 devices. :(

25 Nov

Heads-up that we're trying to fix the Toast Time slow-down bug on Lollipop. OS updates are The Best...

24 Nov

Breakfast is back! Toast Time is now available for SteamOS & Linux platforms.

Latest from the blog

GameCity - Lumino City

In the ground floor of the main GameCity space, on Carlton Street, Nottingham, is an exhibition dedicated to the production of the sumptuous puzzle adventure game Lumino City by State of Play. Over three years in production, the game is a beguiling blend of realworld model sets and 2D character animation.



Read More

Audio Design

We offer a range of services from small scale sound design work, right up to producing an entire score.

We have provided music and sound for a number of great clients including Aardman Animations and Channel 4.

We are currently producing all of the audio for Simon Roth's much touted upcoming game Maia.