Around this time last year we were approached by Indie Statik to create a game for their Kickstarter Game Pack. A game that would be exclusively for the backers. We like making games, and we like Indie Statik, so we said yes!
It would be exclusive, so it wouldn't have a wide audience. The idea was to create something quickly, jam something out like we do all the time, so that's exactly what we did.
We produced Neon Caves, an experimental offshoot of Toast Time that was designed specifically for controller input. If you haven't played Toast Time, the interesting part of it is that movement and shooting are intrinsically linked -- one cannot be performed without the other. We wanted to explore that further.