Toast Time is coming to Steam on August 27th!


Neon Caves

Coming to OUYA on 14th August!

Explore the Neon Caves, a fragile ecosystem lost to the world for centuries. Recently rediscovered by your research team, use your ship's anchor ability and elite implements to stabilise the cave while keeping the hostile inhabitants at bay.

An experimental off-shoot of our debut game Toast Time; originally part of the Indie Statik Kickstarter GAME PACK.

A collaboration with Ted Lauterbach (graphics) and Joe Williamson (music).


Force Of Habit is a new independent games studio in Bristol, founded by Ashley Gwinnell and Nick Dymond.

Both veterans of UK game jams, Ashley and Nick have worked together successfully a number of times and between them have won game jam awards at Explay game jams, the TIGA Game Hack and most recently The Wellcome Trust's "Gamify Your PhD" event.

We like to experiment with new & interesting game mechanics, and we specialise in audio design.

Nick Dymond

Audio & Design

Nick has worked as a games designer, sound designer, composer and project manager for various companies. He owes most of his skills to free software giveaways on Amiga Format cover disks.

Ashley Gwinnell

Art & Development

Ashley recently graduated from Bournemouth University with a degree in Computer Science. He's an active member of the indie games community and is a moderator on the Game Jolt network.

02 Sep

RT @bristolgaming: Whoa, we're doing a side quest tonight! Come upstairs in the King Will for board games, party games and video games all …

01 Sep

RT @SomeIndieGames: now on BSIG: Toast Time (@forcehabit)

01 Sep

RT @gamejolt: Who is around Seattle and would like to grab dinner after a long day of PAX? #thisisdinner

31 Aug

RT @BryceWalton: Best stumbled-upon game at #PAXPrime2014 - Toast Time:

Latest from the blog

Neon Caves is coming to Ouya!

Around this time last year we were approached by Indie Statik to create a game for their Kickstarter Game Pack. A game that would be exclusively for the backers. We like making games, and we like Indie Statik, so we said yes!


It would be exclusive, so it wouldn't have a wide audience. The idea was to create something quickly, jam something out like we do all the time, so that's exactly what we did.


We produced Neon Caves, an experimental offshoot of Toast Time that was designed specifically for controller input. If you haven't played Toast Time, the interesting part of it is that movement and shooting are intrinsically linked -- one cannot be performed without the other. We wanted to explore that further.


Health Zone

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Audio Design

We offer a range of services from small scale sound design work, right up to producing an entire score.

We have provided music and sound for a number of great clients including Aardman Animations and Channel 4.

We are currently producing all of the audio for Simon Roth's much touted upcoming game Maia.