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RELEASED

Toast Time


Toast Time is a throwback to the golden age of video games where old-school homebrew titles fused arcade action with a distinctly British sense of humour.

An appetising arena shoot-em-up garnished with tower-defence elements and served warm with awesome-sauce (probably syrup).

Features:
  • 45 action-packed missions.
  • 16 exciting bread-based weapons.
  • Iron man survival mode.
  • Bonus COFFEE TIME mode.
  • Loads of colourful hats and customisations.
  • Addictive and original gameplay specifically designed for touch.
  • Achievements and online high-scores.
  • Super-slick audio and calibrated soundtrack -- each level has its own track!

RELEASED

Neon Caves


Coming to OUYA on 14th August!

Explore the Neon Caves, a fragile ecosystem lost to the world for centuries. Recently rediscovered by your research team, use your ship's anchor ability and elite implements to stabilise the cave while keeping the hostile inhabitants at bay.

An experimental off-shoot of our debut game Toast Time; originally part of the Indie Statik Kickstarter GAME PACK.

A collaboration with Ted Lauterbach (graphics) and Joe Williamson (music).

Friendship Club - Logo Friendship Club - Cool!
Friendship Club - Cool 2 Friendship Club - Ganging Up!
Friendship Club - Quick draw! Friendship Club - win!

RELEASED (EARLY BETA ACCESS)

Friendship Club

Pre-order now for Early Beta Access!

Monsters! Mayhem! Imaginary friends do nightly battle for the favour of their creator! Who will endure? What will be left of them? Come with us as we venture into the mind of young Timmy Bibble in...

TIMMY BIBBLE'S FRIENDSHIP CLUB!

Friendship Club is a local-multiplayer bullet-hell arena-shooter for PC and Mac.

Play as one of Timmy's four best (and imaginary) friends. Chud - a beast from the mountains. Old Man Ricketts - a prospector driven mad by his lust for gold. Shakey Jake - a ninja, bandit, skeleton... thing. The Canardinal - a duck from the Vatican!

Fire bullets that bounce forever. Catch bullets with supreme agility. Headbutt your opponents into oblivion. Be the best friend ever for little Timmy.

A long-term collaboration project with Clockwork Cuckoo.

Features:
  • 2 - 4 Player Local Multiplayer
    Get your friends together in the same room for the ultimate showdown!
  • 6 Game Modes
    Classic, Unarmed, Standoff, Bullet Hell, Bully/Target, Sticky Rugs (working title). More to come!
  • Procedural Level Generation
    Each environment has its own set of procedural content rules, as well as its own gameplay elements built in to it. (Currently two environments). No match is ever the same! more to come!)
  • Adjustable Game Speed
    Play super slow-mo, HYPER_SPEED, and everything in between.
  • Transparent Development
    Builds with new features released every few weeks -- watch the game come together as we're developing it! Engage with us and give us your feedback. Help us get it on to Early Access!

RELEASED

Dysbiosis


Play Online

An intestinal-tract based shoot-'em-up supported by Wellcome Trust as the winning entry into their "Gamify Your PhD" game jam event.

Fire antimicrobial peptides from the intestinal cell wall at oncoming bacteria. Use antibiotics and absorb vitamins. Maintain a healthy balance inside the gut!

A collaboration with Clockwork Cuckoo and Dr. Margherita Coccia.

EXPERIMENT

The Agent: Glory To Moscow

Not available for your os. Sorry!

The Agent: Glory To Moscow (агент: слава к Москве) is a fast-action two player game of cat and mouse designed to emulate a lost soviet arcade machine.

Players take it in turn to play as the Agent and the Target, to the best of 8 wins.

The game revolves around power-ups that are designed to affect the game without giving either player a significant advantage. There are no speed-bonus power-ups and no movement-restricting power-ups. The players are equal, the game is pure.

View the authentic instructions card (and the translated copy)!

For more information about the inspirations and processes behind this game, read our blog post!

A collaboration with Clockwork Cuckoo.
Developed in ~9 hours, an entry in to Creative Assembly's "The 80s" game jam as part of Rezzed (June 2013).

EXPERIMENT

Alien Laser Bunnies

Not available for your os. Sorry!

Alien Laser Bunnies is a top-down multiplayer game of mimickry and camouflage with recursive meta-deceptions.

When the game starts, your aim as the player is to quickly figure which bunny you are controlling. Thereafter, outwit your opponent by blending in with other bunnies while hunting them down. When the time is right, blast them away with your GIANT LASER BEAM!

Collecting flaming carrots and ducks will recharge your laser, but they will also give your position away to the other player -- hop carefully!

THE DECEPTION:

The regular earth-bunnies that inhabit the game playing field are not controlled by artificial intelligence systems as it would first seem. They are articles of a former self, movements of a player in a previous game.

A collaboration with Joe Williamson.
Developed in ~15 hours, an entry in to the Wellcome Trust's "Deception" game jam as part of Extended Play Festival (October 2012).

29 Oct

RT @rotten_tater: Afternoon! Did you hear? I'm going full time indie and my first game is going to be a Thunder Gun follow up! ;D (about t…

29 Oct

RT @Draknek: Reminder: I have a Patreon for small occasional games: http://t.co/X7kUtiXLTk Apparently a lot of people don't know this. Next…

29 Oct

RT @nyyjen: Coming to the conclusion that biz-to-biz events are not for me. No one wants to play games, just talk money.

29 Oct

@nachimir Heading back to Bristol tomorrow morning sadly, but thanks for the offer. Nice work on the pool table btw. Good form :)

Latest from the blog

GameCity - The Sound of Nuclear Throne

For those of you who don't know, GameCity is a wonderful, week-long festival, dotted here and there throughout the historic drinking city of Nottingham. I had the pleasure of spending a couple of days up there and thought I would report back some findings. I had actually intended this report to cover a range of topics and games, but being the audio freak that I am I've ended-up writing way too much about one talk in particular, so I guess I'll be splitting this out into a few separate articles covering things that have caught my eye/ear/assorted-face-holes.

 

Nuclear Throne

 

Read More