Our Games

Timmy Bibble's Friendship Club - Game Start Timmy Bibble's Friendship Club - Ganging Up! Timmy Bibble's Friendship Club - Title Screen


Timmy Bibble's Friendship Club

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Timmy Bibble's Friendship Club is a 2 - 4 player bullet-hell arena shooter, set in the imagination of young Timmy Bibble.

Play as Chud, The Canardinal, Old Man Ricketts and Shakey Jake, all voiced by the legendary Tom Boot.

Fire bullets that bounce forever. Catch bullets with supreme agility. Headbutt your opponents, like a baus. Be the best friend ever for Timmy.

A collaboration with Clockwork Cuckoo.
Developed in 24 hours at TIGA Game Hack 2013, and winner of the "Best Game" award!


Toast Time

Toast Time is a throwback to the golden age of video games where old-school homebrew titles fused arcade action with a distinctly British sense of humour.

An appetising arena shoot-em-up garnished with tower-defence elements and served warm with awesome-sauce (probably syrup).

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  • 45 action-packed missions.
  • 16 exciting bread-based weapons.
  • Iron man survival mode.
  • Bonus COFFEE TIME mode.
  • Loads of colourful hats and customisations.
  • Addictive and original gameplay specifically designed for touch.
  • Achievements and online high-scores.
  • Super-slick audio and calibrated soundtrack -- each level has its own track!



Play Online

An intestinal-tract based shoot-'em-up supported by Wellcome Trust as the winning entry into their "Gamify Your PhD" game jam event.

Fire antimicrobial peptides from the intestinal cell wall at oncoming bacteria. Use antibiotics and absorb vitamins. Maintain a healthy balance inside the gut!

A collaboration with Clockwork Cuckoo and Dr. Margherita Coccia.


The Agent: Glory To Moscow

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The Agent: Glory To Moscow (агент: слава к Москве) is a fast-action two player game of cat and mouse designed to emulate a lost soviet arcade machine.

Players take it in turn to play as the Agent and the Target, to the best of 8 wins.

The game revolves around power-ups that are designed to affect the game without giving either player a significant advantage. There are no speed-bonus power-ups and no movement-restricting power-ups. The players are equal, the game is pure.

View the authentic instructions card (and the translated copy)!

For more information about the inspirations and processes behind this game, read our blog post!

A collaboration with Clockwork Cuckoo.
Developed in ~9 hours, an entry in to Creative Assembly's "The 80s" game jam as part of Rezzed (June 2013).


Alien Laser Bunnies

Not available for your os. Sorry!

Alien Laser Bunnies is a top-down multiplayer game of mimickry and camouflage with recursive meta-deceptions.

When the game starts, your aim as the player is to quickly figure which bunny you are controlling. Thereafter, outwit your opponent by blending in with other bunnies while hunting them down. When the time is right, blast them away with your GIANT LASER BEAM!

Collecting flaming carrots and ducks will recharge your laser, but they will also give your position away to the other player -- hop carefully!


The regular earth-bunnies that inhabit the game playing field are not controlled by artificial intelligence systems as it would first seem. They are articles of a former self, movements of a player in a previous game.

A collaboration with Joe Williamson.
Developed in ~15 hours, an entry in to the Wellcome Trust's "Deception" game jam as part of Extended Play Festival (October 2012).

14 Apr

Today is a big day for our pals @OpposableGames. Take a look at their sweet looking game. https://t.co/TLqbWIb6mH

09 Apr

New debug wireframes in @timmybibble’s Friendship Club. // @cuckooclockwork http://t.co/LjIVtLQaIq

09 Apr

@DanMurdochMusic @cuckooclockwork Awesome, will do sir! :)

09 Apr

@DanMurdochMusic @cuckooclockwork Hey, yeah, we'll see if we can make it. Thanks for the offer :)

Latest from the blog

Simulating the ZX Spectrum look using OpenGL

Not a guide to binary-complete emulation. Jeez!

A few weeks back - right after the TIGA Game Hack we attended - was the very first Sinclair ZX Spectrum oriented game jam, or very simply, the Speccy Jam. I was too busy (and knackered) to even look at entering at the time, so had to give it a miss. However, I recently had a completely free weekend...


Spurred on a little by Hayden Scott-Baron's recent and wonderful screenshot saturday posts, I decided to make an attempt at achieving the iconic "attribute clash" effect seen on the Speccy - using our internal tools, of course. That's C++ and OpenGL (a lot of wrapper classes), but I'll try to keep it abstract so it's of wider use.


Read More