Press Kit



Developer:

Force Of Habit
Based in Bristol, United Kingdom.


Founding date:

3 September, 2012


Website:

http://forceofhab.it/


Press / Business Contact:

contact@forceofhab.it


Address:

12 Great George Street
Bristol
BS1 5RH


Phone:

N/A


Social:


Force Of Habit

Description

Force Of Habit is an independent games studio founded by Ashley Gwinnell and Nick Dymond.


History

Nick Dymond and Ashley Gwinnell met at a local game jam event in Bristol. After their jam game placed second in the Extended Play Festival that year, they returned as a team to participate in the Global Game Jam and developed Omnivium. With similar interests discovered in audio-oriented and experimental game design, they continued working together in game jams, continually raising the bar on what they could achieve in short bursts of time. After Ashley finished his degree in Computer Science, Nick quit his job and Force Of Habit was born.


Recent

Since formation, Force Of Habit have been working hard on their debut release. Toast Time, which is out now on Android and iOS, and is coming soon to Windows Phone.

When they've not been filling their faces with bread-based products or experimenting on mini side-projects, they've been working on their next project Friendship Club, and on music and sound design for Simon Roth's Maia.


Releases


Mini Releases


Videos

EGX TV - Friendship Club Interview
Rezzed Game Jam Presentation (43:50)
Nick Dymond interview at Explay 2012

Images

There are far more images available for Force Of Habit, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!




Logo & Icon


Awards & Recognition

  • "Nomination, Best Coder/Developer." - TechSPARKies. October, 2014
  • "Nomination, Best New Studio." - Develop Awards, 2014
  • "Winner, Best New IP." - TIGA Awards. 6 November, 2013
  • "Nomination, Best Start-Up." - TIGA Awards. 14 October, 2013

Selected Articles

  • "Stalwarts of numerous jams who craft games of striking quality."
    - Martin Robinson, Eurogamer