Explore the Neon Caves, a fragile ecosystem lost to the world for centuries. Recently rediscovered by your research team, use your ship's anchor ability and elite implements to stabilise the cave while keeping the hostile inhabitants at bay.
In July 2013 we were approached by Indie Statik to create a game exclusively for their Kickstarter Game Pack. We like making games, and we like Indie Statik, so we said yes! The game was ready in October 2013 and was released to the backers in January 2014.
Since then, we've made a few improvements and adjustments to the game to make it TV-ready, and now we're unleashing it on Ouya. Are you ready?
Endless arcade-action gameplay. How long can you survive?
9 unique enemy types: including historically accurate giant crustaceans!
4 awesome power-ups: rapid fire, bombs, invincibility and ghost ship!
"An insane new spiritual successor that aims to outdo its predecessor in sheer retro-infused craziness alone. If you’re looking for an awesome new shooter with a killer art style and a bit of depth, you’ll definitely want to check out Neon Caves."
- Craig Forshey, Super Game Droid
"Neon Caves doesn’t just have crabs you can fight. No, these crabs are ancient, monstrous things. They are… giant enemy crabs. Yeah. "
- Connor Selinske, Indie Game Mag
"I wanted to jump on the announcement for Neon Caves' release because I like the studio involved."
- Chris Carter, Destructoid
"An eclectic mix of retro shooter and modern twin-stick shooters. The game has an achievement called “Nic Cage”. Just remember that."
- Andres Ruiz, Twinfinite
"Neon Caves is a very odd shooter. It’s a bit tricky to get the hang of, but it’s fun. It’s worth picking up."
- Jeremy Peeples, Hardcore Gamer
"Friendship Club developers Force Of Habit have just announced that their new shoot-em-up, Neon Caves."
- Tim Wee, Siliconera
Request A Press Copy
Neon Caves Credits
Ashley Gwinnell Designer & Developer, Force Of Habit