Press Kit - Sinking Feeling

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Developer:

Force Of Habit
Based in Bristol, United Kingdom


Release date:

  • 5th February 2015

Platforms:


Regular Price:

GBP£0.79
USD$0.99

Sinking Feeling

Description

Sinking Feeling is a game about a head falling through time and space.

Strategically smash and avoid panels of glass in risk/reward gameplay. Test your reflexes against intense - yet deliciously simple - minimalist action. Top-notch glass-shattering effects combined with a retro-style and chiptune soundtrack will keep you coming back for more.

Just one more go...


Features

  • Increasingly challenging gameplay with 10 types of glass panels to smash through!
  • Two unlockable game modes.
  • Achievements and online leaderboards.
  • An emphatic custom-composed chiptune soundtrack.
  • A deep, honest and truly meaningful ending... probably.


History

Initially conceived for Ludum Dare 29 with the theme of "Beneath The Surface", we've since spent many weekends and evenings feeding it our spare time until - shock horror - it broke out of our studio and uploaded itself to the storefronts.

Released on the anniversary of Toast Time's iOS release.


Screenshots


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Awards & Recognition

  • "Featured in "Best New Games" in the US and Canada." - iTunes, 5th - 12th February.


Selected Articles

  • "A knife-edge game of risk and reward. You can easily lose yourself in it for tens, if not hundreds, of retries."
    - Harry Slater, Pocket Gamer
  • "No ads, clean visual look, cool music, and the character is quite clearly one of the greatest video game heroes of our generation."
    - Peter Willington, AppSpy
  • "Once you hit fifty points, the 'harder' mode gets unlocked. It is a lot harder."
    - Carter Dotson, Touch Arcade


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Sinking Feeling Credits

  • Ashley Gwinnell
    Designer & Developer, Force Of Habit
  • Nick Dymond
    Moral Support, Force Of Habit