Press Kit - Toast Time



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Developer:

Force Of Habit
Based in Bristol, United Kingdom


Release date:

  • 27th August 2014 (Steam)
  • 6th February 2014 (iOS)
  • 5th September 2013 (Android)

Platforms:


Website:

http://toasttime.co.uk/


Regular Price:

GBP (Steam)£3.99
USD (Steam)$4.99
EUR (Steam)€4.99
GBP (iOS/Android)£1.99
USD (iOS/Android)$2.99
EUR (iOS/Android)€2.69

Social:


Toast Time

Description

Toast Time is a throwback to the golden age of video games where old-school homebrew titles fused arcade action with a distinctly British sense of humour.

--

An appetising arena shoot-em-up garnished with tower-defence elements and served warm with awesome-sauce (probably syrup).

Inter-dimensional time-blob beasties have sailed the cosmos in pursuit of spare time, and now they've found it, tasted it, on an idyllic Monday morning.

Assume the role of TERRY (toast-ejecting recoil & reload system), a humble and solitary toaster with an uncontrollable love for English breakfasts, hats and scheduling.

Tap to launch toast, crumpets and magnitudes of other breakfast paraphernalia at the beasties. Bounce around and crush them with your hot metallic mass. Tip over bins, and use the environments to your advantage. Drink a little coffee and go a little crazy. Do everything it takes to defend toast time – you are Monday morning's final hope. Have your toast and eat it.


History

Toast Time was in development since Force Of Habit began in September 2012. The Android version was released in September 2013; the iOS version took a further 6 months (part-time) to develop and was released in February 2014.

At almost a year since the initial release (and almost two years since development started), the game is now coming to Steam for PC & Mac.


Features

  • 54 action-packed missions.
  • 16 exciting bread-based weapons.
  • Iron man survival mode.
  • Bonus COFFEE TIME mode.
  • Loads of colourful hats and customisations.
  • Addictive and original gameplay specifically designed for touch.
  • Achievements and online high-scores.
  • Super-slick audio and calibrated soundtrack -- each level has its own track!

Videos


Screenshots

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Awards & Recognition

  • "Selected, Leftfield Collection." EGX, NEC Birmingham. September 2017
  • "Winner, Best Art Design" Intel Level Up, 2014
  • "Game of the Week" TouchArcade, February 2014
  • "Featured on iOS App Store." February 2014
  • "#3 Best Android Arcade Game." GameWoof, January 2014
  • "#5 Best Paid Android Game of 2013." GameWoof, December 2013
  • "Winner, Best New IP." TIGA Awards, 6 November 2013
  • "Nomination, Best Debut Game." TIGA Awards, 14 October 2013
  • "Featured on Google Play." October 2013
  • "Showcased, Explay Festival." Assembly Rooms, Bath. 1 November 2012

Selected Articles

  • "5/5 - Toast Time controls, looks, and plays perfectly on the platform. Toast Time is for you."
    - Chris Carter, Touch Arcade
  • "9/10 - A game with more style than you can shake a baguette at. Attention to detail is something that sets Toast Time apart from the crowd."
    - Daniel Charnock, Game Debate
  • "5/5 - Toast Time‘s happy facade helps mask a tough, unforgiving, challenging reflex shooter where levels need to be solved."
    - Tim Hibbs, Big Red Barrel
  • "87/100 - A heavy emphasis on humour in the game, not just any humour, it's this kind of over-zealous, over-the-top, nonsensical awesomeness."
    - Chris W, Pixel Freak
  • "4.5/5 - A retro experience like no other."
    - Patrick Garde, GameWoof
  • "4/5 - Cute, creative, and entertaining. I say fire it up!"
    - Stacy Barnes, 148Apps
  • "7.5/10 - Feel like a real god, scoring points like rain during a downpour."
    - Writer, PocketGamer France
  • "7/10 - From its gorgeous pixellated backdrops, to the bouncy music and the funny one-liners, Toast Time is one of the more stylish games you can pick up for mobile."
    - Mike Rose, PocketGamer
  • "A blindingly intense mash up of retro visuals, shoot-’em-up action and homebrew style."
    - Spanner Spencer, 100% Indie
  • "Unabashedly silly, crazy, bonkers. I think I may be in love."
    - Tim Hibbs, Big Red Barrel
  • "Very strange, a little bizarre. Toast Time looks amazing and is certainly one to watch for."
    - Editor, Girl Gamers UK
  • "A perfect showcase for what can be achieved on the mobile platforms."
    - Chris Evans, The Reticule
  • "The snack choice of the discerning muncher."
    - Harry Slater, Pocket Gamer
  • "To truly appreciate the marvel of this toast science you have to see the result in explosive motion. "
    - Chris Priestman, Indie Statik

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Toast Time Credits

  • Ashley Gwinnell
    Art & Development, Force Of Habit
  • Nick Dymond
    Audio & Level Design, Force Of Habit