Click here to subscribe to Force Of Habit's newsletter and get the lowdown on latest games, special offers and other nice bits like that!

Join our Newsletter / Mailing List?

Join our Newsletter?

(Very sorry for the big pop-up!)

We really want to keep you updated on our new game releases.
We also sometimes send out cool things like free games, concept art, and soundtracks...

Would you maybe like some of that?

Oops! . Try again?

Yes please!

No, thank you!

Press Kit - Sinking Feeling



Navigate


Developer:

Force Of Habit
Based in Bristol, United Kingdom


Release date:

  • 5th February 2015

Platforms:


Website:

http://forceofhab.it/games/


Regular Price:

GBP£0.79
USD$0.99

Social:


Sinking Feeling

Description

Sinking Feeling is a game about a head falling through time and space.

Strategically smash and avoid panels of glass in risk/reward gameplay. Test your reflexes against intense - yet deliciously simple - minimalist action. Top-notch glass-shattering effects combined with a retro-style and chiptune soundtrack will keep you coming back for more. Just one more go...

A Force Of Habit mini™.

History

Initially conceived for Ludum Dare 29 with the theme of "Beneath The Surface", we've since spent many weekends and evenings feeding it our spare time until - shock horror - it broke out of our studio and uploaded itself to the storefronts.

Released on the anniversary of Toast Time's iOS release.


Features

  • Increasingly challenging gameplay with 10 types of glass panels to smash through!
  • Two unlockable game modes.
  • Achievements and online leaderboards.
  • An emphatic custom-composed chiptune soundtrack.
  • A deep, honest and truly meaningful ending... probably.


Videos


Screenshots

1.png
2.png
5.png
3.png
4.png

Icon


Awards & Recognition

  • "Featured in "Best New Games" in the US and Canada." iTunes, 5th - 12th February.
  • "It did alright in the rankings." Ludum Dare 29

Selected Articles

  • "A knife-edge game of risk and reward. You can easily lose yourself in it for tens, if not hundreds, of retries."
    - Harry Slater, Pocket Gamer
  • "No ads, clean visual look, cool music, and the character is quite clearly one of the greatest video game heroes of our generation."
    - Peter Willington, AppSpy
  • "Once you hit fifty points, the 'harder' mode gets unlocked. It is a lot harder."
    - Carter Dotson, Touch Arcade

Request A Press Copy




Sinking Feeling Credits

  • Ashley Gwinnell
    Designer & Developer, Force Of Habit
  • Nick Dymond
    Moral Support, Force Of Habit